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Thief Supreme Ghost Playthrough

nowrongwaytoplay:

Firstly: this video’s creator spends about five minutes fighting a door. 

Secondly: the Thief games, if you’re not familiar with them, are some of the greatest stealth games ever made. 

A few of the game’s biggest fans came up with an unusual playstyle known as “Ghosting.” There are three variants of ghosting (Ghost, Strict Ghost, and Supreme Ghost), but they are all basically summarized as follows:

No one should ever know you were there.

Don’t knock anyone out or kill anyone unless the mission absolutely requires it. Close all doors behind you and lock all chests you open. Don’t use any tools that leave an obvious trace. When the hypothetical police check out the crime scene after you’ve left, they should be utterly baffled at the complete lack of evidence. Also, you can’t even get spotted by spiders because evidently all spiders are fucking snitches.

What’s really interesting about Ghosting is that, where many other unusual playstyles push the player to explore mechanics or systems they might not otherwise rely on (in Living in Oblivion we see Chris Livingston rely more on alchemy and speechcraft than the average Oblivion player; the Super Mario 64 Mushroom Challenge forces its players to use Mario’s platforming abilities in highly improvisational ways), Ghosting cuts away roughly 90% of Thief’s interesting mechanics and the way they intersect with each other.

You can’t shoot a noisemaker arrow into the distance to distract a guard. You can’t toss flash bombs. You can’t use water arrows to douse torches, or even switch off lights unless you later switch them back on. So much of Thief’s genius comes from the interplay between its many systems, yet the Ghost playstyle intentionally locks off most of those systems in exchange for higher difficulty and a cooler narrative fantasy. After all, stealing stuff is cool, but having the cops think that you’re an actual, I-float-through-walls-and-grab-key-items-but-otherwise-leave-no-trace ghost? That’s way cooler.

PAX day 3 highlights

Doublefine booth was showing off hack/slash. Just watches some kids play it. Looked cool.

Stood in line for 1.5 hours to get into Acquisitions Incorporated panel. Met a 39yo dude from New Hampshire who had a heart attack the previous year (I’m 39 as well) & 3 people from Vermont. The Vermontese were super polite.. Quote possibly the most polite people I’ve ever met.

Took some random photos of the show. Tried to get a few of the Super Giant booth for Sam’s radio thing.

Skyped with Em. & the boys.

Traded for some pinny arcade pins

Met Scott Kurtz. He was really nice in person.

Ate really expensive fish & chips because I didn’t want to leave the hotel after I got in.

Highlights of PAX East day 2.

Fitting into a shirt I bought 6 years ago… That didn’t fit correctly then.. Also wearing a concert tshirt. (Which is a thing.. For me)

Watching yet another D&D panel about GMing, & realizing that every GM had the same issues I had. Also, Chris Perkins is bald.

Got a photo taken at the magic booth, with A giant helmet & Ax, but can’t find it. :(

Meeting a British dude working for Sony who also has a 4yo. We talked kids gaming.

Also.. Joe Noh…

Highlights from PAX East day 1..

The two old black women expo workers grooving to kids playing James Brown on rock band. One said to the other.. “Get it girl” as they were dancing & emptying a trash can.

Seeing the art for D&D next. It’s actually good. & listening to Chris Perkins talk about it. That dude is passionate about D&D & it shows.

The hairiest urinal I’ve ever seen. It looked like Burt Reynolds treasure trail.

Jesus FTW!!

Child of Light is amazing. The art style, the rhyming, the game play.. Feels like an indy game, not something from Ubisoft.

Yelling LEEEROY JENKINS at the top of my lungs & looking like a fool on the expo floor for a pin.

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