Mirage and the Demon Bear by Bill Sienkiewicz
Dyed eggs with the boys this weekend. Ed tried to drink the dye. Ben requested a Cap & Red Skull egg & Em drew a glittery mustache egg.
Buzz Aldrin’s self-portrait during Gemini 12 with the Earth reflecting off his visor, 12 November 1966
Nuuk. Last night. Aurora Borealis & Milkyway.
Source: EightysixNuuk (flickr)
"WINTER IS COMING." If you can track me down today at WonderCon and say that, I’ll give you this original- first come, first served, and it must be said dramatically. Good luck!
Shaun Tan (Chinese Australian) - Cover from book Rules Of Summer
Firstly: this video’s creator spends about five minutes fighting a door.
Secondly: the Thief games, if you’re not familiar with them, are some of the greatest stealth games ever made.
A few of the game’s biggest fans came up with an unusual playstyle known as “Ghosting.” There are three variants of ghosting (Ghost, Strict Ghost, and Supreme Ghost), but they are all basically summarized as follows:
No one should ever know you were there.
Don’t knock anyone out or kill anyone unless the mission absolutely requires it. Close all doors behind you and lock all chests you open. Don’t use any tools that leave an obvious trace. When the hypothetical police check out the crime scene after you’ve left, they should be utterly baffled at the complete lack of evidence. Also, you can’t even get spotted by spiders because evidently all spiders are fucking snitches.
What’s really interesting about Ghosting is that, where many other unusual playstyles push the player to explore mechanics or systems they might not otherwise rely on (in Living in Oblivion we see Chris Livingston rely more on alchemy and speechcraft than the average Oblivion player; the Super Mario 64 Mushroom Challenge forces its players to use Mario’s platforming abilities in highly improvisational ways), Ghosting cuts away roughly 90% of Thief’s interesting mechanics and the way they intersect with each other.
You can’t shoot a noisemaker arrow into the distance to distract a guard. You can’t toss flash bombs. You can’t use water arrows to douse torches, or even switch off lights unless you later switch them back on. So much of Thief’s genius comes from the interplay between its many systems, yet the Ghost playstyle intentionally locks off most of those systems in exchange for higher difficulty and a cooler narrative fantasy. After all, stealing stuff is cool, but having the cops think that you’re an actual, I-float-through-walls-and-grab-key-items-but-otherwise-leave-no-trace ghost? That’s way cooler.
Marvel Families - Series 2
Illustrations by Andry Rajoelina
exclusively for the Paris Comic-Con, hosted by Geek-Art!
PAX day 3 highlights
Doublefine booth was showing off hack/slash. Just watches some kids play it. Looked cool.
Stood in line for 1.5 hours to get into Acquisitions Incorporated panel. Met a 39yo dude from New Hampshire who had a heart attack the previous year (I’m 39 as well) & 3 people from Vermont. The Vermontese were super polite.. Quote possibly the most polite people I’ve ever met.
Took some random photos of the show. Tried to get a few of the Super Giant booth for Sam’s radio thing.
Skyped with Em. & the boys.
Traded for some pinny arcade pins
Met Scott Kurtz. He was really nice in person.
Ate really expensive fish & chips because I didn’t want to leave the hotel after I got in.